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The game ends when each player has been sheriff twice (three times in a three player game). All players will draw cards until they have six in their hand again. If all players have been the sheriff, the round ends. End of Round – The role of the sheriff moves clockwise to the next person. You’ll also pay the sheriff gold equal to the sum of the gold values on the confiscated cards.ĥ. Any goods you lied about are placed into a discard pile of the sheriff’s choosing. If you were lying, all of the goods you were truthful about are placed into your market stand as normal. The goods are added to your merchant stand as normal. If you were telling the truth, the sheriff pays you gold equal to the gold values listed on every card in your bag. If the sheriff inspects your bag, one of two things will happen: If the sheriff lets you pass, you’ll place the legal goods face-up and the contraband face-down in your merchant stand. Players can bribe the sheriff by offering gold, legal goods or contraband from their merchant stand, goods in their bag, or promising future favors. Inspection – The sheriff will decide which bags to inspect and which ones to let pass.
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Merchants can only declare one kind of legal good and the quantity declared must match the number of cards in the bag.Ĥ. Declaration – Each merchant, in turn, will tell the sheriff what is in their respective bags (they can lie if they want to). Load Merchant Bag – Each merchant secretly picks one to five good from their hand and places it into their merchant bag.ģ. The cards set aside will then go on top of one of the discard piles in the order of the player’s choosing.Ģ.
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Market – Players may set aside up to five cards from their hand and draw new ones from the discard piles (must be done first) and the draw deck. During a single round, each player will act as the sheriff (in turn) while the others act as merchants.
#Sherriff of nottingham tabletop series#
The game is played over a series of rounds. The player with the most actual cash on them goes first. The deck itself is placed in the middle of the table and two sets of five cards are drawn to form two separate discard piles. Each player is dealt six goods cards from the shuffled deck, face-down, to form their starting hand. Players will also decide if they want to play with the royal goods cards (removing them for your first few games is recommended). The below is representative of a four or five player game.Įach player gets a merchant stand & matching bag, along with 50 gold. A fun game for 3-5 players.Sheriff of Nottingham: 3-5 Players, Ages 14+, Average Play Time = 60 MinutesĢ16 Goods Cards, 110 Gold Coins (in four denominations), 1 Sheriff Marker, 5 Merchant Stands, and 5 Merchant BagsĮditor’s Note: There are some special setup & gameplay rules that you’ll need to account for if you only have three people playing. You can choose to play the entire game by only ever declaring legal goods, but how is that going to help Robin Hood? Don’t you want to help the cause? Don’t you? Also, contraband is worth more, so if your opponents get that sweet sweet swag past the Sheriff, while you play it safe, you shall be royally screwed.Įach gameplay is different, depending on the players, suspicion and strategy. Play it to your advantage, take risks and have fun.
#Sherriff of nottingham tabletop full#
You must also suss out whether your fellow players will think you are legit or full of it. You need to be able to bluff and double-bluff. Good luck if you are incapable of lying or have no poker face. They must decide whether to take it and let you pass or refuse it and check your wares, because you are clearly suspect. It is possible to slip the Sheriff some coin to easy along the procedure. If the Sheriff checks and there is no funny business, then you get some hush money to keep you from blabbing that he done goofed. If you are caught red-handed with illegal wares, they are confiscated and you pay a fine to the Sheriff. The Sheriff must decide whether to inspect their wares or let them pass, based on how shifty looking they are and how probable their story is. Players take turns as the Sheriff, while the others declare what type of legal goods they are bringing to market. In Sheriff of Nottingham, you are trying to smuggle contraband past the Sheriff to help the outlaw Robin Hood. Images used for reference and commentary. Alms for the poor? Sheriff of Nottingham is copyright of Arcane Wonders. Disclosure: I did not receive any compensation for this review.